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TESLASUIT SUMMER NEWSLETTER
TESLASUIT SUMMER NEWSLETTER
As we start thinking of the summer holidays and having some well-deserved rest, we would like to take this opportunity to share a snapshot o...
How VR will influence eSports industry: motion capture, haptic feedback, biometrics
How VR will influence eSports industry: motion capture, haptic feedback, biometrics
eSports takes a significant part in entertainment industry. The article covers the essential issues how it changes under the influence of vi...
Location based entertainment leads VR to mass adoption
Location based entertainment leads VR to mass adoption
Previously we have written about VR entertainment, but location based entertainment is becoming so significant part of this market that...
VR entertainment: from fun to deep fascination
VR entertainment: from fun to deep fascination
There are numerous focus areas in VR entertainment. We have already reported about the most popular of them, VR gaming in the article “VR ...
VR sport: budding perk for training and entertainment
VR sport: budding perk for training and entertainment
The VR transformation of all spheres of life is no longer just a hypothesis. The sport wasn’t the first domain for virtual reality expansi...
VR Gaming: How Industry Will Propel the Technology
VR Gaming: How Industry Will Propel the Technology
Virtual reality gives the player new opportunities to experience the game. In particular, VR gaming opens up a three-dimensional space and o...
Virtual Reality Applications: 111 Use Cases and Potential Contact Points for Industries
Virtual Reality Applications: 111 Use Cases and Potential Contact Points for Industries
Virtual reality has a huge potential that it’s even difficult to imagine now. TESLASUIT team made a complete picture of virtual realit...