How VR will influence eSports industry: motion capture, haptic feedback, biometrics

How VR will influence eSports industry: motion capture, haptic feedback, biometrics

eSports takes a significant part in entertainment industry. The article covers the essential issues how it changes under the influence […]

Dimitri Mikhalchuk

February 27, 2018

Location based entertainment leads VR to mass adoption

Location based entertainment leads VR to mass adoption

Previously we have written about VR entertainment, but location based entertainment is becoming so significant part of this market that deserves special […]

Dimitri Mikhalchuk

February 12, 2018

VR entertainment: from fun to deep fascination

VR entertainment: from fun to deep fascination

There are numerous focus areas in VR entertainment. We have already reported about the most popular of them, VR gaming […]

Dimitri Mikhalchuk

January 16, 2018

VR sport: budding perk for training and entertainment

VR sport: budding perk for training and entertainment

The VR transformation of all spheres of life is no longer just a hypothesis. The sport wasn’t the first domain […]

Dimitri Mikhalchuk

December 18, 2017

VR Gaming: How Industry Will Propel the Technology

VR Gaming: How Industry Will Propel the Technology

Virtual reality gives the player new opportunities to experience the game. In particular, VR gaming opens up a three-dimensional space […]

Dimitri Mikhalchuk

October 18, 2017

Virtual Reality Applications: 111 Use Cases and Potential Contact Points for Industries

Virtual Reality Applications: 111 Use Cases and Potential Contact Points for Industries

Virtual reality has a huge potential that it’s even difficult to imagine now. TESLASUIT team made a complete picture of […]

Denis Dybsky

September 1, 2017