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Guide to EMS and TENS in TESLASUIT
Guide to EMS and TENS in TESLASUIT
From sports training to mental health rehabilitation and safety training for the manufacturing industry, let's explore the possibilities of ...
Highlights of 2021
Highlights of 2021
As we start a new year, we wanted to take this opportunity to reflect on some of the highlights of 2021. As a team, we are exceptionall...
The first ever 10 Limited Edition personalised Somnium X TESLASUIT DK1s to be auctioned off during Somnium’s Road 2 TLO auctions this July 2021
The first ever 10 Limited Edition personalised Somnium X TESLASUIT DK1s to ...
We are excited to announce that TESLASUIT is partnering with Somnium Space to bring a world-exclusive unparalleled senso...
14 Jul 2021
TESLASUIT joins Accenture Interactive at SXSW 2019
TESLASUIT joins Accenture Interactive at SXSW 2019
TESLASUIT team joins Accenture Interactive at SXSW 2019 in Austin, Texas on March 8-11, 2019. TESLASUIT proudly presents a Social VR Demo at...
01 Mar 2019
Last Chance to Book TESLASUIT Enterprise VR-Training Demo and Try Improved Human Performance at CES 2019
Last Chance to Book TESLASUIT Enterprise VR-Training Demo and Try Improved ...
TESLASUIT team takes part in CES 2019 in Las Vegas on January 8-11, 2019. TESLASUIT is showcased at booth 21645 (MP25678) at the exhibition ...
11 Dec 2018
VR solutions: from entertainment to corporate training and education
VR solutions: from entertainment to corporate training and education
Usually, in the mind of people, tech like virtual reality is associated with the use of gaming, entertainment and social VR. Whereas such co...
23 Oct 2018
TESLASUIT collaborates with Sony Pictures Television on exciting VR format
TESLASUIT collaborates with Sony Pictures Television on exciting VR format
TESLASUIT team has been collaborating with Sarah Edwards, Creative Director of Global Unscripted Formats and head of Sony Pictures Televisio...
How VR will influence eSports industry: motion capture, haptic feedback, biometrics
How VR will influence eSports industry: motion capture, haptic feedback, biometrics
eSports takes a significant part in entertainment industry. The article covers the essential issues how it changes under the influence of vi...
Location based entertainment leads VR to mass adoption
Location based entertainment leads VR to mass adoption
Previously we have written about VR entertainment, but location based entertainment is becoming so significant part of this market that...
VR entertainment: from fun to deep fascination
VR entertainment: from fun to deep fascination
There are numerous focus areas in VR entertainment. We have already reported about the most popular of them, VR gaming in the article “VR ...