Featured post

Improved Human Performance Technology in VR Training Was Presented By Teslasuit at CES 2019

Tatiana Ryzhova Jan 20, 2019 | 4 mins to read
 

Teslasuit VR Expert Reported at VR-Today

Higher school of business informatics organized a conference on the application of AR/VR technologies, VR-Today. Marketing Director at Teslasuit, Denis Dybsky was invited to the event as a speaker. Denis made a presentation on the topic “Full immersion in virtual reality: the present and the future”. The audience with interest...
 

Teslasuit Was Introduced at VRX Europe 2017

Teslasuit took part at VRX Europe 2017, held in London. The event, sponsored by Intel, took place in the heart of London. More than 650 participants, directors, vice-presidents and C-level managers attended the conference. The speakers were such well-known personalities as Tony Parisi from UNITY TECHNOLOGIES, Peter Frølund from HTC...
 

Motion Capture: What Is It?

This is the first post about motion capture. It is one part of Teslasuit multimodular system. Functioning in conjunction with haptic and thermal control systems motion capture can immerse the wearer deeper into gaming and VR environment.  Motion capture, or mo-cap, is a process of digital recording of people’s or objects’...
 

Why VR is Not Full-fledged Without Haptic Technology?

This is the latest part in a series of articles about haptic technology. Teslasuit team is convinced that haptic feedback in virtual reality is as important as visual and aural perception. Our experts predict haptics to become a connecting link between virtual environment systems that currently exist and those...
 

Teslasuit Haptic Feedback System

This is the third post in a series of articles about haptics. This section characterizes Teslasuit haptic feedback (aka, full body haptic suit). We have recently released the article about the history of haptic feedback in video game industry. Our full body haptic suit provides realistic immersive sensations relating to the sense...
 

History of Haptic Technology in Video Game Industry

This is the second post in series of articles about haptic feedback. This section puts emphasis on the history of haptic technology. Due to a large volume of available info on this topic, we’ll concentrate on the history of haptic feedback in video game industry. We have recently written about...
 

What is Haptic Feedback (Haptics)?

We have to interact with a virtual environment using a plurality of portable devices that affect our visual and aural perception. But in the near future, there will be no need to carry a laptop around or a mobile phone with us.  We already have so many electronic wearables,...
 

The History of Virtual Reality: Ultimate Guide. Part 2

Earlier in the first part of the article The History of Virtual Reality: Ultimate Guide relatively the history of VR we have examined the period until 1995. The second half of the twentieth century was marked by a new era in the development of virtual reality when people were fully...
 

The History of Virtual Reality: Ultimate Guide. Part 1

Many writers and scientists described virtual reality long before it appeared. We are accustomed to associating virtual reality with goggles and headsets, although the first manifestation of virtual reality refers to as early as the middle of 19th century. The appearance of virtual reality is not an event. It is a...