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Book your Teslasuit Enterprise Training Demo at CES 2019

Tatiana Ryzhova Dec 11, 2018 | 4 mins to read
 

Smart clothing to redefine AR games

The gaming industry is currently at its mature stage. Smartphones, augmented reality and virtual reality are gradually being included into games. We have already written a lot about VR gaming and related technologies. AR games have just started to intensively develop. Promising prospects of augmented reality in gaming industry could be...
 

How VR will influence eSports industry: motion capture, haptic feedback, biometrics

eSports takes a significant part in entertainment industry. The article covers the essential issues how it changes under the influence of virtual reality technology. In the previous articles we covered VR entertainment industry and placed special emphasis on location based entertainment. Here is eSports definition. eSports is a kind of competitive...
 

Location based entertainment leads VR to mass adoption

Previously we have written about VR entertainment, but location based entertainment is becoming so significant part of this market that deserves special mention here. Location based entertainment (LBE) is also called "out of home entertainment" or "interactive multiplayer entertainment centers". In any case, LBE is held to imply any kind of entertainment...
 

VR entertainment: from fun to deep fascination

There are numerous focus areas in VR entertainment. We have already reported about the most popular of them, VR gaming in the article “VR Gaming: How Industry Will Propel the Technology”. So, let’s think how virtual reality will affect entertainment industry. Innovations in VR entertainment can change the behavior and...
 

VR sport: budding perk for training and entertainment

The VR transformation of all spheres of life is no longer just a hypothesis. The sport wasn’t the first domain for virtual reality expansion. At the same time, VR sport has been changed significantly even at grass-roots level. View VR sport games The NBA started broadcasting full season in virtual...
 

Teslasuit Project announces the first full body haptic suit with motion capture and climate control

Teslasuit Project announces that we will be exhibiting the Teslasuit, the world’s first full body smart apparel, at CES 2018. We invite you to Booth 51916, Eureka Park, CES 2018. The Teslasuit is a combination of a number of features: full body haptic feedback system which provides users with a sense of...
 

Teslasuit became the VR/AR Association member

We are pleased to announce that Teslasuit has become the global VR/AR Association member. It is an international organization which aims to facilitate cooperation between innovative companies in the field of virtual reality and augmented reality. Teslasuit seeks to introduce new VR technologies across different industries and take them to...
 

Teslasuit navigated more than 50 demos at DevGAMM

DevGAMM is one of the largest conferences for game developers in Russia and the CIS, which is held several times a year in different cities, gathering more than 3,500 people a year. Teslasuit team showed VR suit to a wide audience there. Teslasuit team at DevGAMM Almost all of our team attended...
 

VR Gaming: How Industry Will Propel the Technology

Virtual reality gives the player new opportunities to experience the game. In particular, VR gaming opens up a three-dimensional space and opportunity to interact with the virtual environment, e. g. to manipulate virtual objects. To call it a game it's not even the most appropriate notion. Being in virtual...
 

Why PC future belongs to smart clothing: wearable computer to transform traditional business

Many today tell stories of success... Sharing failures and ways to overcome them started to be even in greater request. Teslasuit team has both of them. However, that's nothing the future can't fix. It will be the story of the future. Tomorrow, as we see it. In accordance with...
 

VR Glossary by Teslasuit: 100 Terms and Definitions

In any field, it is important for experts to speak in one language and understand each other easily. The system of categories plays the main role in it. Teslasuit team made VR glossary that includes essential terms of industry. Stay on top of VR development! А Active presence (i.e. “hand presence”) An immersive state...
 

Virtual Reality Applications: 111 Use Cases and Potential Contact Points for Industries

Virtual reality has a huge potential that it's even difficult to imagine now. Teslasuit team made a complete picture of virtual reality applications. As it's impossible to write about all of them in one place, we have listed VR use cases and potential contact points for industries. Virtual reality and...