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Teslasuit will present demo xR solutions to transform business and enterprise training at VR Days

Anna Kozlova Oct 5, 2018 | 3 mins to read

Forward to the 6th sense in immersive space

Outer space has always been most associated with the future: not just with the technologies’ development and scientific achievements, but with fantastic, “out of this world” reality.It so happened that the space exploration coincided with the development of the concept of virtual reality. It all happened in the...

Teslasuit will present demo xR solutions to transform business and enterprise training at VR Days

Teslasuit team will take part in VR Days Europe in Amsterdam on October 24-26. Teslasuit team will present demonstration in different business verticals, including enterprise, gaming, and social VR. Several options from gaming to corporate learning will be available to demo in the booth.Dimitri Mikhalchuk, Senior Vice-President of Business Development,...

How do Teslasuit technologies change enterprise training?

Why is training in the enterprise sector a major business process? According to a study by Go2HR, “40% of employees who receive poor enterprise training leave their positions within the first year”. That is, personnel is forced to move due to the lack of skills training and development. That’s why...

What is wearable computer: simple guide to the technology

What is wearable computer? What is wearable computer? This question is quite simple to answer. The difficulty is that today we can not always identify a computer in a wearable device. We are used to a mobile phone as a computer, but in fact the range of wearable computers is...

Teslasuit collaborates with Sony Pictures Television on exciting VR format

Teslasuit team has been collaborating with Sarah Edwards, Creative Director of Global Unscripted Formats and head of Sony Pictures Televisions (SPT) brand new Future Formats team on a very exciting new VR format.Although it’s too early in the project to announce all the exciting details, it’s fair to say...

Physical training using smart clothing technologies

Identifying ways to increase the efficiency of physical training has been a topic of interest for athletes and people seeking healthy lifestyles for years. With the global technology boom – and its impact on the fitness industry – the issue is equally relevant today. Although the benefits of training with...

Haptic training enhances motor skills of experts by 36%

In this piece of content haptic training is regarded as a key factor in developing and improving motor skills.Let’s descend deeper into proof of concept case study “Haptics enhanced multi-tool virtual interfaces for training carpentry skills” by J. Jose, R. Unnikrishnan, D. Marshall, Rao R. Bhavani. It was...

Teslasuit answers all questions of LBE and arcades owners concerning VR smart clothing

We have already mentioned it is LBE that drives VR industry and leads HMDs to mass home usage. Arcades and other LBE centers are being launched worldwide.So far, the majority of them propose to the clients VR based on content perception in HMD. How to improve such an...

Smart clothing to redefine AR games

The gaming industry is currently at its mature stage. Smartphones, augmented reality and virtual reality are gradually being included into games. We have already written a lot about VR gaming and related technologies. AR games have just started to intensively develop.Promising prospects of augmented reality in gaming industry could be...

How VR will influence eSports industry: motion capture, haptic feedback, biometrics

eSports takes a significant part in entertainment industry. The article covers the essential issues how it changes under the influence of virtual reality technology. In the previous articles we covered VR entertainment industry and placed special emphasis on location based entertainment.Here is eSports definition. eSports is a kind of competitive...

Location based entertainment leads VR to mass adoption

Previously we have written about VR entertainment, but location based entertainment is becoming so significant part of this market that deserves special mention here. Location based entertainment (LBE) is also called "out of home entertainment" or "interactive multiplayer entertainment centers". In any case, LBE is held to imply any kind of entertainment...

VR entertainment: from fun to deep fascination

There are numerous focus areas in VR entertainment. We have already reported about the most popular of them, VR gaming in the article “VR Gaming: How Industry Will Propel the Technology”. So, let’s think how virtual reality will affect entertainment industry.Innovations in VR entertainment can change the behavior and...
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