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Haptic training enhances motor skills of experts by 36%

Anna Demidenko Jun 12, 2018 | 4 mins to read

Haptic training enhances motor skills of experts by 36%

In this piece of content haptic training is regarded as a key factor in developing and improving motor skills.Let’s descend deeper into proof of concept case study “Haptics enhanced multi-tool virtual interfaces for training carpentry skills” by J. Jose, R. Unnikrishnan, D. Marshall, Rao R. Bhavani. It was...

Teslasuit answers all questions of LBE and arcades owners concerning VR smart clothing

We have already mentioned it is LBE that drives VR industry and leads HMDs to mass home usage. Arcades and other LBE centers are being launched worldwide.So far, the majority of them propose to the clients VR based on content perception in HMD. How to improve such an...

Smart clothing to redefine AR games

The gaming industry is currently at its mature stage. Smartphones, augmented reality and virtual reality are gradually being included into games. We have already written a lot about VR gaming and related technologies. AR games have just started to intensively develop.Promising prospects of augmented reality in gaming industry could be...

How VR will influence eSports industry: motion capture, haptic feedback, biometrics

eSports takes a significant part in entertainment industry. The article covers the essential issues how it changes under the influence of virtual reality technology. In the previous articles we covered VR entertainment industry and placed special emphasis on location based entertainment.Here is eSports definition. eSports is a kind of competitive...

Location based entertainment leads VR to mass adoption

Previously we have written about VR entertainment, but location based entertainment is becoming so significant part of this market that deserves special mention here. Location based entertainment (LBE) is also called "out of home entertainment" or "interactive multiplayer entertainment centers". In any case, LBE is held to imply any kind of entertainment...

VR entertainment: from fun to deep fascination

There are numerous focus areas in VR entertainment. We have already reported about the most popular of them, VR gaming in the article “VR Gaming: How Industry Will Propel the Technology”. So, let’s think how virtual reality will affect entertainment industry.Innovations in VR entertainment can change the behavior and...

VR sport: budding perk for training and entertainment

The VR transformation of all spheres of life is no longer just a hypothesis. The sport wasn’t the first domain for virtual reality expansion. At the same time, VR sport has been changed significantly even at grass-roots level. View VR sport games The NBA started broadcasting full season in virtual...

Teslasuit Project announces the first full body haptic suit with motion capture and climate control

Teslasuit Project announces that we will be exhibiting the Teslasuit, the world’s first full body smart apparel, at CES 2018.We invite you to Booth 51916, Eureka Park, CES 2018.The Teslasuit is a combination of a number of features:full body haptic feedback system which provides users with a sense of...

Teslasuit became the VR/AR Association member

We are pleased to announce that Teslasuit has become the global VR/AR Association member. It is an international organization which aims to facilitate cooperation between innovative companies in the field of virtual reality and augmented reality.Teslasuit seeks to introduce new VR technologies across different industries and take them to...

Teslasuit navigated more than 50 demos at DevGAMM

DevGAMM is one of the largest conferences for game developers in Russia and the CIS, which is held several times a year in different cities, gathering more than 3,500 people a year.Teslasuit team showed VR suit to a wide audience there. Teslasuit team at DevGAMM Almost all of our team attended...

VR Gaming: How Industry Will Propel the Technology

Virtual reality gives the player new opportunities to experience the game. In particular, VR gaming opens up a three-dimensional space and opportunity to interact with the virtual environment, e. g. to manipulate virtual objects.To call it a game it's not even the most appropriate notion. Being in virtual...

Why PC future belongs to smart clothing: wearable computer to transform traditional business

Many today tell stories of success... Sharing failures and ways to overcome them started to be even in greater request. Teslasuit team has both of them. However, that's nothing the future can't fix. It will be the story of the future. Tomorrow, as we see it. In accordance with...
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