Featured post

Book your Teslasuit Enterprise Training Demo at CES 2019

Tatiana Ryzhova Dec 11, 2018 | 4 mins to read
 

Book your Teslasuit Enterprise Training Demo at CES 2019

Teslasuit team will take part in CES 2019 in Las Vegas on January 8-11, 2019. Teslasuit will be showcased at booth 21645 (MP25678) at the exhibition venue of LVCC - South Hall 1. It will be possible to test the unique smart suit and demo the solution. Guests can...
 

VR solutions: from entertainment to corporate training and education

Usually, in the mind of people, tech like virtual reality is associated with the use of gaming, entertainment and social VR. Whereas such cognitive system allows to reinforce learning. This works particularly well in scenarios such as medical and industrial corporate training which involves the performance of both mental...
 

Teslasuit collaborates with Sony Pictures Television on exciting VR format

Teslasuit team has been collaborating with Sarah Edwards, Creative Director of Global Unscripted Formats and head of Sony Pictures Televisions (SPT) brand new Future Formats team on a very exciting new VR format. Although it’s too early in the project to announce all the exciting details, it’s fair to say...
 

How VR will influence eSports industry: motion capture, haptic feedback, biometrics

eSports takes a significant part in entertainment industry. The article covers the essential issues how it changes under the influence of virtual reality technology. In the previous articles we covered VR entertainment industry and placed special emphasis on location based entertainment. Here is eSports definition. eSports is a kind of competitive...
 

Location based entertainment leads VR to mass adoption

Previously we have written about VR entertainment, but location based entertainment is becoming so significant part of this market that deserves special mention here. Location based entertainment (LBE) is also called "out of home entertainment" or "interactive multiplayer entertainment centers". In any case, LBE is held to imply any kind of entertainment...
 

VR entertainment: from fun to deep fascination

There are numerous focus areas in VR entertainment. We have already reported about the most popular of them, VR gaming in the article “VR Gaming: How Industry Will Propel the Technology”. So, let’s think how virtual reality will affect entertainment industry. Innovations in VR entertainment can change the behavior and...
 

VR sport: budding perk for training and entertainment

The VR transformation of all spheres of life is no longer just a hypothesis. The sport wasn’t the first domain for virtual reality expansion. At the same time, VR sport has been changed significantly even at grass-roots level. View VR sport games The NBA started broadcasting full season in virtual...
 

VR Gaming: How Industry Will Propel the Technology

Virtual reality gives the player new opportunities to experience the game. In particular, VR gaming opens up a three-dimensional space and opportunity to interact with the virtual environment, e. g. to manipulate virtual objects. To call it a game it's not even the most appropriate notion. Being in virtual...
 

VR Glossary by Teslasuit: 100 Terms and Definitions

In any field, it is important for experts to speak in one language and understand each other easily. The system of categories plays the main role in it. Teslasuit team made VR glossary that includes essential terms of industry. Stay on top of VR development! А Active presence (i.e. “hand presence”) An immersive state...
 

Virtual Reality Applications: 111 Use Cases and Potential Contact Points for Industries

Virtual reality has a huge potential that it's even difficult to imagine now. Teslasuit team made a complete picture of virtual reality applications. As it's impossible to write about all of them in one place, we have listed VR use cases and potential contact points for industries. Virtual reality and...
 

Virtual Reality Suit (VR Suit)

The virtual reality suit is a wearable device that allows one to dive into a virtual reality world. Such a suit isolates the human body from the external world. The key systems of a low line VR suit are a sensory-based system (haptic or tactile feedback), motion capture and climate-control...
 

Empathy and Virtual Reality: Subtle Interconnection and Impact on Society

Humanity creates virtual reality. Like any product of human activity, it affects a person and society as a whole. Moreover, virtual reality is far-out media and leaves its mark in a special way. Many immersive virtual experiences confirm that people react to them more emotionally than to traditional media. Let's figure out...